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Stepping into the art of the Weird wastelands

5/24/2022

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Hi! I am Jason Strutz. I’ve been working in comics, graphic design, and illustration for almost 20 years (between day jobs such as retail, sign shops, and most recently stay-at-home dad) and am now working full time at 2CGaming as an illustrator and art lead on some of our books.

Roleplaying game illustration at 2CGaming is a collaboration between the game designers, art leads, and the illustrator. The game designer writes a description of art they would like to see at a point in the book. This could be a depiction of a specific story character, a representative figure of a class, items, or dramatic art that is meant to convey a scene to inspire the GM and their players. This last type of art is probably my favorite to create as it not only requires character and environmental design, but also a greater emphasis on storytelling.
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Included in our art direction are color palettes, emotional tone, dimension parameters, a description of the scene, and reference photos that convey an aspect of the image. This book, Weird Wastelands (weird-wastelands.backerkit.com/hosted_preorderspre-order here!), is set in a post-apocalyptic wasteland that is…weird. That translated to me as a colorful world, setting it apart from the classic grey/brown post-apocalyptic look, populated by quirky characters who have assembled their gear from a variety of detritus. The world is a mishmash of technology, magic, and medieval fantasy, leaving the possibilities wide open for tanks, buggies, swords, and crystals. ​

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The Balor: 5th Edition’s Greatest Monster Design

5/18/2022

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It is not often a demon graces our fair city, but last week I was given the dubious pleasure of interviewing a relatively even-tempered balor that was on “business trip.” The fiend was spending its days lurking inside a factory within the Towers of Thul consulting on a mystical device being manufactured in its name. Our discussion covered topics from demonic politics to their favorite food. As horrible as its life sounded, what astounded me most is that the balor was happy. Even when its life was filled with violence, pain, and depravity, the creature found reasons to smile. Its fondest memory was the act of force-feeding an ogre to a giant , a feat of physical prowess I’d prefer to leave to my imagination.
~ Jayce Jones, Lead Editor of the Cosmic Chronicle
5th Edition is filled with all manner of dangerous foes, but one stands out from the crowd as the pinnacle of the system’s monster design. Open your Monster Manual to page 55 and you will discover what I consider the best statistics block in all of official 5e: the balor. Putting aside the balor’s spectacular lore and iconic “Balrog” design, we are left with a robust creation that exemplifies 5e’s greatest design principles in one tidy package. You may think this hyperbolic, but this author is firmly of the opinion the balor is the gold standard of creature design to which all other 5e creations should be held. Why is this, you may ask. Well, let us count the ways.

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Overcoming the High DC of Breaking into the TTRPG Industry, Part 1

5/9/2022

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  • You love games.
  • You’re creative.
  • You found an error in an official core rulebook.
  • You write your own homebrew campaigns.
  • You own more dice than you can count.
  • And you want to work in the TTRPG industry.
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​It’s that last point that matters. The rest are just catalysts to making the decision to begin the real work to break into the industry.
 
Loving games, playing since you were a pre-teen, and GMing a dozen campaigns—they’re all great, but they’re not qualifications. When you decide you want to work in this industry rather than enthusiastically play in the space, you have to change your mindset in order to be successful.
 
Here are some skills to hone, ways to avoid some common mistakes, and best practices to level up from hobbyist to professional in the world of TTRPGs.

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