Submission period closes December 17, 2017 at 11:59pm
Participants in this contest are asked to design a Relic, a powerful Epic level artifact, for 2CGaming’s supplement for Epic level 5th Edition; the Epic Legacy Core Rulebook. This Relic should be a powerful piece of magical equipment that is well beyond the might of anything found in the core ruleset for 5th Edition D&D. The details of how to design and build a Relic are listed below.
Contest details and requirements are found at the bottom of this page.
A submitted Relic should be designed according to the detailed parameters below. Entrants who choose to build a Relic beyond these parameters may still be open for consideration but only if the design changes are uniquely suitable and effective toward the Relic’s design. Additionally, 2CGaming’s design philosophy for designing Relics is presented here to aid entrants in developing their work. Sample Relics designed by 2CGaming are available free for reference.
2CGaming’s second set of Epic Relics, themed around Divine Powers: PDF Download
Entrants unfamiliar with 2CGaming’s Epic Legacy system and seek to integrate significant elements from it into their design can contact 2CGaming team members via Discordfor details.
Designing a Relic
By the reasoning of any rational mind, Epic Relics ("Relics") should not exist. Well beyond the power of artifacts, Relics represent the greatest powers in the universe at work. Their creators are either unknown to lower forms of life, or so powerful even speaking of them invites destruction. A Relic in possession of one capable of unlocking its power is a crisis of planar scale. Often, those that gain such items ascend to the ranks of the most powerful beings across the worlds. As a designer, you will want your Relic to be a work in incredible power and artistry. Relics should contain the following design elements (if not more) included in their lore and/or properties:
How does Epic Relic fit into a world’s mythology and lore? What would it mean story wise should a party acquire such an item? Who is the Relic significant to? What might happen should a party of Epic adventurers (or worse, a dastardly villain) gain control of such an item?
How is the Relic used? All Relics are powerful, but not all of them need be mighty tools for combat. Some may help build a world from scratch, others for slaughtering giants in the hundreds.
How does the Relic play? When designing your Relic, you should ask yourself “Will this be fun to use in a game?”. Will the Relic help craft an epic tale of peril and danger? Or perhaps it will enable the Wizard to cast spells like never before, making him a true master of magic. Whatever your decision, a Relic should seek to improve an element of gameplay that many fans of 5th Edition Dungeons and Dragons experience.
What is the approximate power level of the Relic? All Relics are extremely powerful. They put even items of artifact quality to shame. While Relics have no upper limit on how powerful they can be, items of unreasonable or excessive power without restrictions or interesting context run the risk of failing to be an interesting addition to a game. If you are unfamiliar with magic items from Dungeons and Dragons, it is highly recommended you acquire a copy of or review the Dungeon Master’s Guide from Wizards of the Coast. Having a strong sense of the relative power of the magic items presented there will allow your Relic to scale appropriately.
Components Of a Relic
Like their non-Epic counterparts (Artifacts), Relics possess properties and powers which they often convey to their wielders. The properties are the Relic are organized below, as well as general expectation of what each of those sections should provide. For additional information about building Relics, refer to officially produced 2CGaming Relics linked above.
Name & Quality The Relics name, type (wondrous, staff, weapon, etc) and its quality, which should be listed as (Relic). Ex: Brand, the Burning Cataclysm. Longsword, Relic.
Description This section should include a brief description of the Relics appearance (remember the item will be fully illustrated) along with some background lore. When writing the background to your Relic, you will want it to be adaptable to a wide variety of games and worlds, adaptable to the “average” Epic game.
Properties - Unattuned The abilities the Relic possess or grants when interacted with by a character that is unattuned. These powers should be significant (greater than most Artifacts) and should grant a player a glimpse into what power becomes available when they have unlocked all of the Relic’s secrets. While all Relics must have this element in their properties, it need not be helpful. For example, some Relics may afflict their wielders with terrible curses to determine if they are worthy, granting them extraordinary might when they become attuned.
Properties - Attuned The benefits conferred by becoming attuned to the Relic. These effects should be extraordinarily powerful and fundamentally change the way in which an attuned character plays and interacts with their world. Attuned properties should also build upon the theme and properties presented in the Unattuned Properties section, creating a logical sense of progression to its most powerful state.
Becoming Attuned The deed, trial, or condition that must be suffered in order to unlock the Relic’s power. This should be something a character could not simply complete in downtime. Good methods of unlocking the attuned properties should be a part of an Epic adventure, allowing a Dungeon Master to craft a powerful story with the Relic playing a key part.
A Relic's Bane Many Relics have a drawback or penalty that must be paid for their use. This feature should build upon the theme of the Relic, and generally contributes to the extreme difficulty of acquiring attunement to the item. Relics need not retain their Bane once their wielder has been attuned, but great care should be taken when deciding if that should be the case, as this is often one of the only tools a Dungeon Master has to reign in their obscene power.
Licensing, Terms, and Conditions
As this is a contest and we *will* be publishing and selling components of the winning entrant(s) Relics, there are a few legal bits needed to ensure proper licensing is maintained.
Entering a Relic in the contest indicates agreement with the following:
If an entrant’s Relic is selected to be featured in the Epic Legacy Core Rulebook, they will hearby grant 2CGaming, LLC. a royalty-free, indefinite, irrevocable license to publish their writing in whole or part for personal or commercial use in any medium, granting ownership of copyright for the material to 2CGaming, LLC. 2CGaming agrees to credit the selected entrant(s) in all published work containing the entrant's submission. Furthermore entrant agrees to 2CGaming, LLC.'s exclusive commercial use of the material here, allowing entrant to use the material personally or in promotional capacity, but prohibiting entrant from using material in commercial setting or granting license to use the material in commercial setting beyond 2CGaming, LLC.
We deep respect the intellectual property of content creators and we encourage contestants to think carefully before submitting their work.
By submitting to the contest, you further agree to the following terms.
To the best of the entrant's knowledge, the work is original content and does not violate or misappropriate any copyrighted works published under the Open Gaming License, nor other protected copyrighted works and terms.
By entering the contest, each entrant agrees to release 2CGaming from any losses, damages, rights, claims and actions of any kind arising from (i) an exclusion or disqualification of such entrant pursuant to these Rules; (ii) late, lost, misdirected, or unsuccessful efforts to notify winners of the prize; (iii) forfeiture of a prize and selection of an alternate winner; (iv) late, misdirected, incomplete, or unintelligible entries.
Timeline & Entry
The contest begins Sunday, November 26th, 2017. All applicants must submit their entries via the form above no later than Sunday December 17th 2017 at 11:59 PM PST. Contest winner(s) will be announced through 2CGaming’s Discord (https://discord.gg/2k35fY9) and via direct email after a two week deliberation period following the end of the contest.
Excepting logos owned by other parties, images and content are copyright of 2CGaming, 2017. Please do not reproduce without permission. All mailing lists are moderated by 2CGaming. We will never distribute your information provided to any third-parties. You can unsubscribe at any time. If you want your information changed, please contact us via our contact us page.